

(Fire Immunity was working as intended, but instead of Magic Immunity, Cold and Death were checked.) Fixed bug : The AI checks the wrong type of immunity when deciding if a unit is allowed to cross Wall of Fire. (units on the gate, or when the attacker is a Wall Crusher, still receive +5 priority, as eliminating that unit helps other units to gain access to the inside of the city) This should help the AI pick the correct target after entering the tiles inside the city. Units standing on non-gate tiles protected by City Wall no longer have their combat melee attack targeting priority set to -20, instead the priority is decreased by 5 only. Removed leftover combat AI attack targeting priority code that reduces priority by -10 on targets with attack less than half the attacking unit's defense which was referencing a no longer used and unset variable to check for enemy defense. Fixed several inaccurate texts in the game help entires. Fixed bug : Sage Master adds +33% research instead of the intended +25%.

Master of Magic: Caster of Magic Update 6.04 (8 July 2020)
