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Darkest dungeon character has a question mark
Darkest dungeon character has a question mark











The only other critique I have is that being locked out of a proper ending by mismanaging your activity points feels a bit harsh. And again in prism tower I encountered some softlocking bugs with the muchlax (I also think the path shown by the guard doesn't line up with how you actually have to press the button on the dotrio). Some areas felt a bit unbalanced, in particular when you play as Hito and have to battle dendenne in the tower. I understand that this more comes down to the nature of the game jam meaning that there really is not much time, but pretty much the only problems I had with the game had to do with not enough testing. Something I do think this game could do with though, is just a bit more playtesting. I wonder how you did it, like it was really insane. The style change in particular was amazing, and felt very smooth. From cool picture graphics of bagman and the Looker Bureau card, to the way the game changed style while going back in time.

darkest dungeon character has a question mark

My favourite thing about this game would have to be presentation, there were a lot of really nice things. I think I covered most of my thoughts on the stream, but just to summarise. JWNutz, Coyotango, Antiant, and Evanfrom Pokemon Synthetic AnonAlpaca, ChaoticCherr圜hake, Chimcharsfireworkd,













Darkest dungeon character has a question mark